There’s always room to upgrade things in Star Wars, and this could be one way to do it. Star Wars: Visions will likely be received just as well, and a future Bounty Hunter game could capitalize on this. The franchise’s animated series have been adored by fans for years, as their willingness to tell both serious and fun narratives of Star Wars in a digestible way for younger audiences go a long way. Leaning into the idea of diversifying the way Star Wars tells its stories, a follow-up to Star Wars: Bounty Hunter could also embrace anime art styles. Tapping other characters for logical cameos during or after the age of the Empire could help the series feel more grounded, but unique qualities and divergence from the main canon are important to help a game really stand out. Star Wars Jedi: Fallen Order did this with Darth Vader, and The Mandalorian did this with Luke, Boba Fett, and Ahsoka. On top of this, the interstellar nature of Mandalorian culture has allowed several different species to fall under its umbrella in the past.ĭeepening the Star Wars universe and lore this way should be a primary focus, rather than mingling too much with past characters. While it wouldn’t necessarily make sense to use Jango Fett like the original Star Wars: Bounty Hunter, The Mandalorian on Disney+ has shown that there is no shortage of foundlings worthy of donning Beskar armor. Leaning into their origins with a Mandalorian bounty hunter could be an exciting way to tie the current storytelling of Star Wars into its extended media from 20 years ago. These same clones have been in multiple animated series, most recently The Bad Batch. The Star Wars universe is vast, and there are plenty of stories to tell, but Jango is a character ripe for another video game, whether it's an open-world sequel to Star Wars: Bounty Hunter, or simply a reboot of the same concept with today's gaming capabilities.The original game focused on Jango Fett and a bounty set up by Darth Tyranus, known publicly as Count Dooku, in preparation for the clone army later used by the Republic. Games still primarily focus on Jedi or the clones that came from Jango, and while a television show is completely dedicated to Boba, the older Fett doesn't get much attention. Though it's not necessarily forgotten, Bounty Hunter has seemingly been left behind in the modern era of Star Wars. At this point, any Bounty Hunter game could be considered a reboot - even one focusing on Jango's mentor or Boba instead - since the game is nearly two decades old and entirely removed from the current canon. His death is important in contributing to his son Boba's character arc in The Clone Wars, but Jango is still an underutilized character. Jango unfortunately only appears in one film, becomes a major character, and then is killed before Attack of the Clones ends. The story of Jango's trials to become the clones' genetic donor is a fascinating, untold part of the Skywalker Saga's story. It would certainly be a lot of work to reboot Bounty Hunter, but there's already a great foundation to be built upon. Related: How Star Wars: Bounty Hunter Foreshadowed Future Sith Stories The Credits could only be spent on concept art, which is neat, but doesn't really encourage players from a gameplay standpoint to leave the beaten path. Capturing or killing a target awarded Jango with a sum of Republic Credits, but there wasn't any in-game incentive for earning that money. They didn't really feel like fleshed-out side quests - more like minor distractions - but could be more compelling with a larger world, where players have to make an effort at exploring and searching for the target. Additionally, there weren't any great rewards for engaging with Bounty Hunter's side quests. Players sometimes had to go out of their way to find the bounty targets, but others were essentially sprinkled throughout groups of enemies that would be encountered on the path of the main quest. One major issue with Bounty Hunter's design was that it effectively had side quests in the form of bounties, yet they tended to be clumsily integrated into the rest of the game. The game was more recently re-released for the PS3 and PS4, where it really started to show its age, itself making a compelling argument for a follow-up to be made with a more expansive open world. Bounty Hunter let players explore numerous Star Wars locations, including iconic planets like Coruscant and Tatooine. There were targets littered throughout which could be identified, then captured or killed for a reward. Each chapter had a sprawling level with a main objective, but the game leaned pretty heavily into Jango's bounty hunter identity. By today's standards, Star Wars: Bounty Hunter is very dated, but was a fairly impressive game for the time.
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